Monday, May 13, 2013

Zumba Fitness 2 reviews

Zumba Fitness 2

Zumba Fitness 2

Zumba Fitness 2 Reviews

The original Zumba Fitness for Wii was a runaway success, selling over three million copies. While I enjoyed the game, it wasn't without its flaws. It seemed a game more suited for seasoned Zumba enthusiasts who could just jump right into playing. But for newbies, the dance moves were just too fast and the tutorials were weak. In addition, the way the game was organized was very confusing. What a difference a year makes. I'm happy to say that the developers of this title must have been reading our reviews, because they fixed all of this and more. As a result, Zumba Fitness 2 is a game I wholeheartedly recommend. When starting up the game, you see a catchy opening video of Zumba celebrities Beto Perez (the inventor of Zumba), Tanya Beardsley, and Gina Grant dancing. It's their animated figures who will be your Zumba instructors throughout the game. It definitely puts you in the mood. The menu options are delightfully simple. They are: Single Song Full Class Learn the Steps Progress Tracker Options With Single Song, you can jump right into a song. You first create a profile by entering a seven-character nickname and input your height, weight, and birthdate. You can then select from a list of 32 songs, listed alphabetically, with their intensity level and in-game "location" listed. They are: Activao (Cumbia) - Low Intensity - NY Nightclub Aires Habaneros (Tango / Salsa) - High Intensity - VIP Pool Party Bubuzela Masala (Samba / Hindu) - High Intensity - NY Nightclub Caipirinha (Batucada) - High Intensity - NY Nightclub Chilin Bombom Guajira - Medium Intensity - Zumba Dance Studio Como Es Que Se Llama (Cumbia) - High Intensity - Miami Yacht Party Dance Dance Dance (Hip-Hop) - High Intensity - LA Rooftop Don't Let Me Down (Swing) - High Intensity - Zumba Dance Studio El Merengazo (Merengue) - High Intensity - Miami Yacht Party Hundu-Cumen (Hindu / Cha Cha Cha) - Medium Intensity - VIP Pool Party I Know You Like It (Hip-Hop) - Medium Intensity - Zumba Dance Studio I Wanna Move (Hip-Hop) - Medium Intensity - Zumba Dance Studio I'm Going On (R&B Ballad) - Low Intensity - Zumba Dance Studio La Matanga (Cumbia / Warm-Up) - Low Intensity - VIP Pool Party La Rumba De La Papaya (Flamenco) - High Intensity - LA Rooftop Mi Vecina (Bachata / Cumbia) - Medium Intensity - LA Rooftop New Day (Slow Swing) - Low Intensity - VIP Pool Party Pause (Urban Latino Dance) - Medium Intensity - NY Nightclub Poison (Electronic / Dance) - High Intensity - LA Rooftop Que Onda (Axe) - High Intensity - Miami Yacht Party Que Te Pasa (Cumbia / Reggaeton) - Medium Intensity - LA Rooftop Quebra As Cadeira (Axe) - Medium Intensity - Miami Yacht Party Quiebralo Bob (Quebradita / Ragga) - High Intensity - VIP Pool Party Sukumbiarabe (Indian / Cumbia) - Medium Intensity - LA Rooftop Ta Picao (Calypso) - High Intensity - Zumba Dance Studio Tigre (Merengue / Warm Up) - Medium Intensity - Miami Yacht Party Tu Remedio (Cha Cha Cha) - Low Intensity - VIP Pool Party Un Corazon (Pop Ballad) - Low Intensity - VIP Pool Party Un Solo Pueblo (Salsa) - Medium Intensity - LA Rooftop We Speak No Americano (Swing House / Electro-Swing) - High Intensity - NY Nightclub Zoka Zumba (Calypso) - High Intensity - VIP Pool Party Zu Bailaito (Quebradita) - High Intensity - LA Rooftop There aren't that many familiar songs, but there are more licensed songs than the last version (the hip among us might recognize "Poison" by Nicole Scherzinger of the Pussycat Dolls or "Pause" by rapper Pitbull). But all are definitely catchy and very appropriate to Zumba dance. I would have liked to see the option for using your own music or downloadable content, but I didn't see either. As with the original Zumba Fitness, you put on your Zumba belt (included with the package) so that the slot for the Wii remote is at your hip. After making all your menu selections, you'll be placing the Wii remote in the belt with the buttons facing outward, and the power button of the Wii remote on TOP (the first few times I played I put the remote in top-first, and got rewarded with a bunch of scores of zero). In the style that games like Just Dance and Dance Central have made popular, you'll see an animated figure of a Zumba dancer demonstrating the moves to you and your job is to mimic the moves as if viewing a mirror. There's the added bonus of a small animated figure in a rectangle that'll highlight upcoming moves. I don't know if my Zumba-ing has gotten better or the choreography has gotten simpler, or the presentation has gotten better (probably a combination of all three), but the dance moves were surprisingly easy to follow. There was a healthy amount of repetition and the arms and legs of the dancer are very clearly displayed at all times. It only took me 3-4 repetitions to get to a fairly good approximation of the dances, even at high intensity level. In the background are animations of dozens of others doing the same moves, which really helps make you feel like you're in a real Zumba session, and also helps reinforce the moves you have to make. The motion detection is surprisingly accurate as well. As an experiment, I tried dancing to the "real" moves first, and then I tried just shaking my remote. When dancing the "real" moves I got a 91%, and when shaking the remote, I got 12%. In other words, they put a lot of effort into getting the accuracy right. Granted, the scoring might be a little TOO generous, given that it's not really detecting your arm movements or the precise position of your foot and torso movements. But if your goal is to get a workout first and worry about the score later, you won't mind so much. Each song lasts for about 5-6 minutes, and each one is a pretty good workout in itself. With "Full Class", you have the option of choosing one of 10 Short Classes, 10 Mid-Length Classes, 10 Full-Length Classes, or 8 Custom Playsets which you can design yourself. Each class takes place in one of five virtual locations: an LA Pool Party, a Miami Yacht Party, a NY Nightclub, a VIP Pool Party, and the Zumba Dance Studio. I tried a short class, and it consisted of 5 songs, clocking in at a total of 25 minutes! I was completely wiped out. Needless to say, I haven't tried a mid-length or full-length class yet! "Learn the Steps" is the tutorial portion of the game. It is much, much improved over the first version of the game, which had a tendency to sweep you through the lessons without teaching you much of anything. Here, you'll go through a tutorial of basic dance moves. The dance moves aren't comprehensive, but at the very least you can master the basics that are used in many Zumba dances. They are: Salsa: Sidestep, Forward and Back, Travel, Backstep Merengue: March, Two Step, Six Count, Zumba Shuffle Cumbia: Two Step, Forward and Back, Sleepy Leg, Sugar Cane Reggaeton: Stomp, Knee Lift, Destroza, Bounce You can practice the steps at slow speed and then speed it up to normal speed once you get the moves right. The "Progress Tracker" will tell you how many days you've played the game, how many minutes you've played this month, your average score for the week. Then, it'll allow you to view graphs of your weight (no Balance Board support, so you need to manually enter it each time), time played, technique, and calories burned. It'll also show you how many of the 26 medals you've earned, and allow you to collect "extras" by earning stars on each song (the first extra you unlock is a cool "behind the scenes" video of concept art for the Miami scene). Long story short, there are definitely a lot of incentives to keep you dancing. All in all, I'm very impressed by Zumba Fitness 2. Majesco could have easily phoned in the sequel and still sold a lot of copies, but it looks like they put real time and effort into making this a genuine improvement. If you're a Zumba fan, this is a must-have. If you've always been curious about Zumba, unlike the last version I can wholeheartedly recommend this one.. this is my Zumba Fitness 2 reviews
Zumba Fitness 2

Zumba Fitness 2 Specs

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B0052J8GF0
  • Product Dimensions: 7.9 x 5.7 x 2.6 inches ; 7.2 ounces
  • Media: Video Game
  • Release Date: November 15, 2011
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (413 customer reviews)
  • Amazon Best Sellers Rank: #261 in Video Games (See Top 100 in Video Games)
  • #4 in Video Games > Wii > Games > Rhythm > Dancing
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Zumba Fitness 2
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9 out of 10 based on 64 ratings

LEGO Lord of the Rings best price

LEGO Lord of the Rings

LEGO Lord of the Rings

LEGO Lord of the Rings Reviews

This game takes place over the course of the three Lord of the Rings books (it does not include the story of The Hobbit). I've been playing it nonstop since I picked it up at launch, and here are a few points of interest: 1. Like the other Lego games, this is a light-hearted version of the story. If changing canon for the sake of a few laughs upsets you, stay away from this one. I am a huge Lord of the Rings fan, and I found myself laughing quite a bit. 2. The more mature parts are cleaned up for younger players. Carrots in place of beer, milkshakes in place of Hobbit weed - you get the picture. Safe for the kids. 3. Like the more recent Lego Batman 2, there are actual voice actors speaking dialogue during the cutscenes, as opposed to the pantomiming in the earlier Lego games. 4. There are elements of the story from the books, excluded from the movies, which are included in the game. I won't spoil the surprise. 5. A new inventory system lets you collect and combine gear to add a few RPG elements to the game. 6. If you're unsure about picking this up, there is a demo available for the PC. While it is on a different platform, you'll get a general feel for the game. A great game, and I consider it the best of the Lego series.. this is my LEGO Lord of the Rings reviews
LEGO Lord of the Rings

LEGO Lord of the Rings Specs

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B0088MVP4M
  • Product Dimensions: 7.5 x 5.3 x 0.5 inches ; 3.2 ounces
  • Media: Video Game
  • Release Date: November 13, 2012
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (197 customer reviews)
  • Amazon Best Sellers Rank: #184 in Video Games (See Top 100 in Video Games)
  • #3 in Video Games > Wii > Games > Adventure
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LEGO Lord of the Rings
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8 out of 10 based on 60 ratings

NCAA Football 13 - PS3 best price

NCAA Football 13 - PS3

NCAA Football 13 - PS3

NCAA Football 13 - PS3 Reviews

The Madden and NCAA Football series have both been criticized for their lack of innovation upon release of the next iteration of the game for years now; NCAA Football 11 did some to change that perception, but NCAA Football 12 kept the same outward appearance, although it did change some gameplay features on the inside. In place of another major overhaul, however, NCAA 13 opted for some new features and animations, making the game more immersive than ever, but doing little to change the game's usual formula. The new feature this year is Heisman challenge, a glorified Road to Glory mode that allows the player to step in to the shoes of a former Heisman Trophy winner such as Desmond Howard, Barry Sanders, or Charlie Ward, and compete in seasons on any team you wish. Inevitably this will lead to some disgusting combinations, such as Archie Griffin on Michigan or Carson Palmer on Notre Dame, but dwelling on that will only make matters worse. The Heisman Challenge's staple is reaction time, or bullet time, slowing down the game so the player can make cuts or throws with their head instead of quick reactions. In some cases, this is extremely helpful, but it also makes gameplay a little too easy at some levels. Heisman Challenge is definitely something to check out, but it won't keep you entertained for too long. Dynasty has also seen some under the hood improvements. New recruiting options and features make each game in the season more important, as an underdog win over a top 25 opponent will net you some well-earned popularity with the recruits. This is a very welcome addition, and something which many have been wishing was part of the game for a while. More recruiting options are available for the player as well; Scouting is now an essential part of recruiting. You can see a player's ratings through the season, and target recruits based on your findings instead of being given a base grade. Calling recruits also leads to new gameplay options, and can help swing a recruit towards your school, if you're good enough. In game studio updates, provided by Rece Davis, improve the game's ESPN atmosphere, making it feel even more like you're watching the big game on television; the ESPN ticker gives you the scores from around the nation, and priority score alerts make it even easier to follow the big upsets of the heavy hitting game between top 5 teams. Road to Glory saw some minor attention this year adding in new challenges as a college player. Despite the lack of a major overhaul it is still as fun as ever; leading your own high school player to the starting spot on a college team is extremely exciting. RTG may even be a little more difficult this year if you choose. It also touts the new reaction time used in the Heisman challenge, and contains better goals to pursue than past iterations, creating a more challenging game. EA is touting the new animations that have been added to the game, with new receiving and throwing animations being brought into the game to improve realism, and motion blur being added as well. The new animations make the game more lifelike to be sure, and make the players look and feel more athletic, instead of moving about the field in a fashion similar to robots attempting to play American football. Motion blur never seems to be an integral part of the game, however, only popping up on replays and in between plays. Fans do have motion blur, but that seems less important than introducing motion blur in gameplay, and seeing a fan pump their fist with motion blur never made me gaze in wonder at the feat that EA achieved. Defenses are not the omnipotent beasts they once were, and neither are receivers, for that matter. You need to make sure a receiver is looking for the ball before you throw to them, made easier by the grayed out icons that indicate your receiver is entirely oblivious to the fact you are attempting to throw them the ball. However, defensive players that aren't looking can't block the pass either, a problem that reoccurred throughout NCAA 12. The biggest lacking feature for this year's NCAA football was the Infinity engine offered by Madden 13. Now, Madden 13 has not come out yet, and thus there has been no clear reference for its engine, giving us no clue whether it is another useless "innovation" provided by Madden or if it's actually a fantastic addition for the game, but it certainly is disappointing that it was not included in this year's NCAA. This is especially disappointing given that, at least in recent years, NCAA had surpassed Madden in being the elite football title produced by EA in terms of gameplay and reception. The previous iteration of NCAA Football didn't do too much to separate itself from the line of other NCAA's, at least not in a manner similar to NCAA 11, and NCAA 13 doesn't do too much either. For fans of college football and folks who have picked up each and every other game before it, it's a good buy, but for those simply looking for a recommendation to upgrade from NCAA 12, there's not much reason to spend the extra money for a the Heisman Challenge, new animations, and a roster update. As an individual who spent hundreds of hours on NCAA 12, I picked it up and loved it. EDIT: I have recently had a lot of trouble loading my dynasty, as it constantly freezes during the game loading screen. I haven't been able to touch my dynasty mode after this, and it's extremely frustrating. Hopefully it will be patched soon, but as of now, with dynasty mode unable to be played correctly, I switch my position to don't buy. Wait until it's patched to buy or just save the money and continue to play '12.. this is my NCAA Football 13 - PS3 reviews
NCAA Football 13 - PS3

NCAA Football 13 - PS3 Specs

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B006VB2UNC
  • Product Dimensions: 6.7 x 5.3 x 0.6 inches ; 3.2 ounces
  • Media: Video Game
  • Release Date: July 10, 2012
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (176 customer reviews)
  • Amazon Best Sellers Rank: #229 in Video Games (See Top 100 in Video Games)
  • #1 in Video Games > PlayStation 3 > Games > Sports > Football
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NCAA Football 13 - PS3
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8 out of 10 based on 68 ratings

Playstation Move Motion Controller special discount

Playstation Move Motion Controller

Playstation Move Motion Controller

Playstation Move Motion Controller Reviews

The Motion Controller and the PS Eye are the minimum needed to bring 'Move' to a any PS3 console. No exceptions. If you already have a PS Eye then the controller alone is the only purchase necessary. On the other hand, to fully enjoy certain games, you may want TWO Move Controllers. It's hard not to be impressed by the Move. While I can't see how the Move's Motion Controller can become PS3's 'main' controller, I believe that it's going to find lots of good uses and hopefully in hard-core games and in the RPG games that I'm usually playing. SETUP Press the PS button. If the controller is charged... you're done. Of course, to do anything useful, you WILL need a PS Eye camera and maybe a game :). You CAN use the controller to navigate the PS3 XMB menus but it may take some getting used to - I am still reaching for the DualShock. MOVE'S MOTION CONTROLLER The Wikipedia has a very thorough review of the technology inside the controller - impressive. It's probably worth going there to get an idea of what's under the hood. From a user's point of view, the Move could be viewed as approximately the right side of the DualShock 3 where the motion tracking function is the R3 analog stick, R1 is the MOVE button and the R2 becomes the Move's T(rigger). You also get the 4 Square/Circle/X/Triangle, in a square (not 'diamond') formation, the PS button as well as the START and SELECT. So far, the most used buttons during gameplay were the MOVE and the T(rigger). In addition, you get a wrist strap. At the opposite end of the microphone or thick wand-shaped Move there's a USB Mini-B port for charging and another port that seems to be proprietary - must investigate. The controller is quite substantial as far as both size and weight - I like that and liked its being shaped in a way that makes it easy to grab and hold. Very much like a microphone or a very thick magic wand; NOT a remote control. Based on my experience so far, Move's ability to track your motions far surpasses anything that I'm aware of in the gaming universe. Every single movement, up/down, left/right, toward/away and wrist rotation are accurately captured and almost instantly reflected on the screen and so is acceleration that would usually translates as 'force' in games such as sword fights or ping pong. In addition, there is haptic (tactile/rumble) feedback, a little too weak in the games I played so far, making the gaming experience that much more realistic. I am not writing a lot about the Eye camera because... it's just there and it's not the subject of this review. For as long as it can see you, it simply does its part so that you may enjoy your game. PLAYING I've tried so far everything in the Champions game and one puzzle game demo downloaded from the PSN. Our little girl is playing the Eye Pet demo and my boys are playing mostly the sword fight and the archery games in Sports Champions. Considering that Sports Champions is an early game, my expectations were not that high but, surprisingly, Ping Pong did meet my expectations. I've been playing real Ping Pong ever since I was 11 or 12 so I probably know what I'm talking about and the Move version of Ping Pong is GOOD. As for the others... sword fight, kids like it. Archery was okay, Bocce was so-so, Frisbee Golf not too bad. Three of the six Champions events benefit significantly from using TWO Motion controllers. For the games I've played so far, this is NOT a couch experience. On the Sports events I was sweating after a few minutes and I had to get off the couch and stand up even when playing the puzzle because of its depth element. This is probably a good thing. I am sorry for having to do this but, absent 'hard core' games, the only comparison I can make is between Move and Wii and... to put it VERY mildly, the Wii shows its age when placed next to the Move. Except for it lacking a built-in speaker, the Move controller is ahead of Wii in every single respect: precision, responsiveness, ergonomics. The fact that the Eye camera can and in certain games DOES track your body not just the controller helps too. Of course, the Wii has the games but the Move games should be coming fast so I'm not worried. MY RATING It's 5 stars for the technical merit, ease of setup and for the overall experience. Hopefully, the games will be coming quickly and in good quality.. this is my Playstation Move Motion Controller reviews
Playstation Move Motion Controller

Playstation Move Motion Controller Specs

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B002I0J51U
  • Product Dimensions: 7.5 x 5.3 x 0.6 inches ; 8.8 ounces
  • Media: Accessory
  • Release Date: September 17, 2010
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (365 customer reviews)
  • Amazon Best Sellers Rank: #171 in Video Games (See Top 100 in Video Games)
  • #7 in Video Games > PlayStation 3 > Accessories > Controllers
  • Discontinued by manufacturer: Yes
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Playstation Move Motion Controller
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9 out of 10 based on 50 ratings

PlayStation Vita - WiFi special discount

PlayStation Vita - WiFi

PlayStation Vita - WiFi

PlayStation Vita - WiFi Reviews

A few hours since delivery... I'm impressed. Just about everything about the PSV: display, controls, features, the games - top of the line. This is a gaming machine that shouts "quality" and, after the first few hours of playing Uncharted and a couple of small games off the PSN, I can say that I've had the best portable gaming experience ever - we currently have a PSP and a DSi in the house plus a couple of tablets and smart phones. Briefly - and I will update my review as I experience more of the PSV - these are my findings so far. HARDWARE AND FEATURES I'm not going to get into details because Amazon's page has it all. Yes, it's quad-core this, and super-high-rez display that but what counts is that it translates into a super-smooth gaming experience with a bunch of non-gaming capabilities on top. I'm surprised how immersive playing a game on such a small screen with such tiny speakers can be. And it is so for a couple of reasons. - the sharpest, best looking display I've seen on a portable - the dual analog sticks make all the difference - Sony learned from past mistakes - the back touch panel are something that it's better to experience because it's the one clear innovation on this machine and it won't give you headaches (sorry Nintendo :) ) - games can be either downloaded or purchased and shared on physical media - like I said, Sony is learning from past mistakes (sorry PSP Go) - seamless integration with the PS3 and the Playstation Network - a bunch of great multimedia apps including Netflix - I'll have more to say about these after I stop playing Uncharted :) - cameras - more later but I heard that some games allow you to build characters that look just like you THE GAMING EXPERIENCE Anyone who has a PS3 or a PSP should feel very familiar with the PSV. All the PS3 controls are there although some of the buttons are smaller. Add to that the 'touch' capabilities on both front and back with support for gestures and the gaming possibilities are almost endless. Because of its high resolution, there can be a lot happening at the same time on the PSV's screen and, don't forget, you can also feel the action while playing. I don't feel like doing comparisons at this time but anyone who claims that the PSV is no big deal because we can play games on our phones should experience the PSV and then consider revising their statements. Vita can easily play any one-dollar game that a phone can play and I'm sure we'll get a couple of those and Vita can do just about everything a smart phone or tablet can do and most of the time do it better, but no phone or tablet can play Uncharted and no 'next generation' phone or tablet is likely to be able to play Uncharted or Little Big Planet. And, let's not forget that the Vita costs a less than most smart phones. EVERYTHING ELSE I haven't had time to explore all of Vita's features yet but, they're all in there. Multimedia, wireless connectivity, music playback... it's all in there. Add to that one of the best laid out, intuitive and responsive user interfaces and even non gamers should be happy to have a Vita around. WHAT I DIDN'T LIKE A couple of things. The most annoying is, of course, the hyper-overpriced memory card. You can't play 'big games' without one and Sony decided to make lots of money on this proprietary 'must have' add-on which is anything but optional. Then there's of course Sony not making the Passport program available in the US. We have a PSP and lots of games on UMDs. Not being able to play them on the Vita is very frustrating. Other than that... perhaps I should have titled my review 'gamer changer' because the Vita is likely to change me into a more active portable player. I used to prefer the PS3 over the PSP but I'm not sure this will always be the case in the future. I know that I won't put the Vita down until I'm done with Uncharted and once I complete that there are at least half a dozen games available on lunch date that I'd like to play. Oh and... I don't really like sharing our Vita with the kids at this time but I have to :) ____________________________________________ NOTES OF CAUTION Before deciding whether you want to buy a Vita and as you are budgeting for one, keep the following in mind: * SINGLE-USER SYSTEM - or so it is meant to be at this time. Like the PSP, the Vita will recognize only ONE account. Unlike the PS3, you can't have other members of your family or friends log with a sub-account. If you are planning to share the PSV, Sony suggests that individual users keep their game saves on separate memory cards but you will still be logged on the Vita as the one user who 'owns' it. * TROPHIES - A Sony representative confirmed to me that only the 'owner' will get credit for the trophies, no matter who may be earning them during gameplay because the PSV only recognized one user. * DOWNLOADS - If you buy a 'download' you will have to download that game on each of your family members memory cards who wish to play that game individually. * MEMORY CARDS SIZE - see above for the multiple users scenario. In addition, get the biggest memory card you can possibly afford. The size of downloaded games tends to be enormous. Uncharted alone is 3.2 GB which is just about all that a 4 GB card can hold. Most games I care about seem to be 2 GB or larger. * DON'T PLAN ON BUYING MANY DOWNLOADABLE GAMES - see above. Half a dozen downloaded games would fill up your 16 GB memory card with little room for anything else. I would buy games on physical media whenever possible. -- >> Brush your teeth, it's the law! <<. this is my PlayStation Vita - WiFi reviews
PlayStation Vita - WiFi

PlayStation Vita - WiFi Specs

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B003O6EATE
  • Product Dimensions: 3.3 x 7.2 x 0.7 inches ; 1.4 pounds
  • Media: Video Game
  • Release Date: February 22, 2012
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (387 customer reviews)
  • Amazon Best Sellers Rank: #386 in Video Games (See Top 100 in Video Games)
  • #1 in Video Games > PlayStation Vita > Consoles
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PlayStation Vita - WiFi
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9 out of 10 based on 60 ratings

WipeOut: The Game special offers

WipeOut: The Game

WipeOut: The Game

WipeOut: The Game Reviews

I love the Wipeout game show, so when last week's episode promised a Wii edition, my husband and I couldn't wait to get it. After all, what could be better than the combination of Wipeout's challenges and the Wii's physical controls? Unfortunately, this game uses almost none of the Wii's controls. You press A to jump, B to crouch, and you use the nunchuk joystick to run. When you halfway fall on an obstacle, you can shake the controller to get up faster, and when it's not your turn, you point and aim to shoot balls at the other players. That's the controls. There's no support for the balance board, but I wasn't expecting any based on the box. What I was expecting was some kind of gesture use, such as shaking the controllers to swim or something. There's two modes of gameplay: show mode and challenge mode. In either mode, you're doing some number of Wipeout challenges, but show mode follows the same structure as the show whereas challenge mode has you singly competing against a clock or goal. Show mode is the only multi-player mode. Each player gets three attempts at each obstacle. Your first successful attempt is your score. If you wipeout, you get another attempt. But here's the crappy part: if you wipeout all three times, it just assigns you a default max value. So, for the big balls, it's pretty likely that everyone will just get the default max value in show mode (though it is possible to beat them). That kind of sucks the fun out of it. It would have been so much better to have you wipeout and then have to do some kind of swimming motion or running motion to get to the end of the obstacle, with the clock running. Also, sometimes you just can't tell what you did wrong. Your character seems to slow down for no reason or jumps go long or short for no reason. Some obstacles seem challenging for the wrong reasons, and others, that are very challenging on the show, are very easy on the game. The sweeper arm is a great example. My husband and I found that we could both jump/crouch for the sweeper arm way too long to be fun. Eventually, one of us just gets bored and jumps off. The scary-go-round is particularly dull, too. One problem unique to challenge mode is that the game does not make it clear whether you're on track for the goal, and it makes you keep playing even when you have failed. For example, the easy goal on the wipeout zone is 2:15 and less than 3 wipeouts. It does not track your wipeouts on screen at all, so you just have to keep your own count. Your time is somewhat arbitrary, but at least you can see it while you're running the course. But most frustrating is when you've already wiped out 3 times, but the game just has you keep going as if you have some hope of completing it. Who cares about the score on Wipeout, though, right? The fun is the wipeouts! Well, on this game, when you wipeout, your character just goes kind of ragdoll and flops around, which can be hilarious like the show. The replay graphics are really poor. Sometimes they don't match what you saw on the screen, too, especially if an obstacle in motion is involved. The game has definite clipping issues. Sometimes you go through parts of the obstacles or seem to land okay but then your character wipes out anyways. But, there are some funny wipeouts at least, and you can skip the replays when the wipeouts aren't as funny. Random thoughts: * I do appreciate that they have the actual hosts' voices. * I wish they had enabled you to play with your Miis, though it's possible that's an unlockable feature that we just haven't seen yet. * We have definitely found ourselves laughing at some of the wipeouts. Seeing Ballsy dance during the "loading" screen was enough to bring a little joy to our hearts. * So far, Henson doesn't say his famous closing line, so that's a bit of a disappointment. Overall, this seems like a great weekend rental game. If you can get it cheap or discounted, and you're a fan of the show, it's worth it. I would not pay full price for it, and I would not recommend it for anyone who isn't into the show. It just feels like it could have been so much better with just the tiniest amount of work on gameplay.. this is my WipeOut: The Game reviews
WipeOut: The Game

WipeOut: The Game Specs

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B0039XZGXG
  • Product Dimensions: 7.6 x 5.4 x 0.6 inches ; 2.9 ounces
  • Media: Video Game
  • Release Date: June 22, 2010
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (265 customer reviews)
  • Amazon Best Sellers Rank: #1,016 in Video Games (See Top 100 in Video Games)
  • #18 in Video Games > Wii > Games > Action
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WipeOut: The Game Best buy
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WipeOut: The Game
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8 out of 10 based on 50 ratings

God of War Saga Collection special offers

God of War Saga Collection

God of War Saga Collection

God of War Saga Collection Reviews

What can I say about God of War series that hasn't been said before? It is an amazing game series and is a must have for all gamers. It has a great story especially if you enjoy Greek mythology like me. I think it has the best boss battles in video game history and I am being serious. There isn't anything that I don't like about the games. What I don't like is..... Finding voucher to download God of War Origins. I always prefer disc version over download content. I actually thought I was missing a disc after I opened it. It doesn't say anywhere in the detail description or even on the game case about download voucher so I thought it was very misleading for Sony to do that. I know exactly why Sony did that though... They want people to buy NEW so they get the profit and stop people from buying/selling used. However, it bothers customers like me who feels like I was duped and I never had any intention of ever selling God of War Saga. Hey Sony.... Next time, put an asterisk on the cover and say " *God of War Origins comes as download voucher". *Edit: After reading the tiny (font size 0) licensing mumbo jumbo on the back of the box case, Sony makes reference to God of War Origins voucher. It is hidden under all the video support, online pass, licensing, distribution, trademark and other lawyer stuff garbage that nobody really reads. Sony is sneaky.. this is my God of War Saga Collection reviews
God of War Saga Collection

God of War Saga Collection Specs

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B008CP6MA2
  • Product Dimensions: 6.7 x 5.4 x 0.6 inches ; 4 ounces
  • Media: Video Game
  • Release Date: August 28, 2012
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (264 customer reviews)
  • Amazon Best Sellers Rank: #131 in Video Games (See Top 100 in Video Games)
  • #6 in Video Games > PlayStation 3 > Games > Action > Fighting
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God of War Saga Collection Best buy
God of War Saga Collection
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God of War Saga Collection
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7 out of 10 based on 64 ratings